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(+1)

3D rendered models are really hard to make. Especially models rigged with poseable limbs!

On your vroid website, I'm specially impressed with your yumeko character.

I've never used vroid myself; what tips would you recommend importing these assets into a developer workflow?

(+1)

Hey, thanks a lot for the feedback!

The tip I would give is just getting familiar with VROID, and learning how to import it into Blender, so you can adapt it to a format that's usable on Game Engines, as the native format from VROID (VRM) can't be imported right into them :)